Skip to content
StickMan Physics

StickMan Physics

Animated Physics Lessons

Menu
  • Home
    • Stickman Physics Music: Blending Science with Sound
    • Unit 1: One Dimensional Motion: Physics Introduction
    • Unit 2: Two Dimensional Motion: Projectile and Non-Projectile
    • Unit 3: Newton’s Laws of Motion and Force
    • Unit 4: Universal Gravitation and Circular Motion
    • Unit 5: Work, Power, Mechanical Energy, and Simple Machines
    • Unit 6: Momentum Impulse and Conservation of Momentum
    • Unit 7: Electrostatics
    • Unit 8: Current and Circuits
    • Unit 9: Magnets and Magnetism
    • Unit 10: Waves
    • Unit 11: Electromagnetic Waves
    • Unit 12: Nuclear Physics
  • Table of Contents
  • Practice
  • Equation Sheet
  • Digital Learning
  • Contact
Menu

Angular Launch Problems

Angular Launch Projectile Motion Problems

Break the angular launch into vertical and horizontal velocity components and learn to solve these projectile motion problems.

Learning Targets

  • I can break an angular launch into vertical and horizontal velocity components
  • I can use my knowledge of projectiles to pick givens and solve problems

Watch the lesson or read through and practice with the content below.

When an object is launched at an angle, it will have a velocity that can be broken into an X-axis component (vx) and an initial Y-axis component (viy).

  • The X-axis velocity component (vx) is constant and will not accelerated so it will stay the same the entire flight
  • The initial Y-axis velocity component will change as it accelerated by gravity 10 m/s² down.  This is why we say (viy) and not just vy because it will change throughout the problem.
Projectile Motion Vx and Vy

Horizontal Velocity

Horizontal velocity (vx) will remain the same during a projectile's flight.  We are assuming ideal conditions with no air resistance on all our examples on this page.

Vertical Velocity Assumptions

Depending on what the problem asks, we may be able to make assumptions about final velocity (vfy)

Highest Point

  • If the problem asks us to find the highest point, the final velocity (vfy) is 0 m/s.
Highest Point Vfy

Furthest Point Landing at the Same Level

  • If the problem asks us to find the furthest point while landing at the same level, the final velocity (vfy) is equal to the magnitude of the initial Y velocity component (viy) but in the reverse direction.  (vfy = -viy)
Landing at Same Level Vfy

You must read into the problem to determine if you can make the vfy assumptions.  You can't make assumptions if the problem asks after so many seconds or after so much distance.  One of our later problems will be an example.

Equations of Projectile Motion

Look below to see the 1D motion equations.  They can be specialized to projectile motion.

X-Axis Specialization

  • The X-axis velocity is constant with (v) replaced by (vx)

Y-Axis Specialization

  • (a) is substituted with a constant (g)
    • In physics a constant, just means the number will be the same anywhere in a location.  On Earth, g = 10 m/s² down
  • For displacement, (y) replaces (x)vrepresenting the Y-axis
  • Initial velocity (vi) is replaced with (viy) to represent initial velocity in the Y-axis
  • Final velocity (vf) is replaced with (vfy) to represent final velocity in the Y-axis
  • These are the still same equations as the 1D motion equations.

Calculator Check: Make sure the mode of your calculator is in degrees for the examples

1D Motion Equations
Projectile Motion Equations

Breaking velocity at an angle into vx and vfy

(Q1-Q4) A cannon ball is shot at 60 m/s at an angle of 20° above the horizontal

60 m/s 20 degrees above the horizon

Q1: What is its initial X component of velocity (vx)?

Adj = (cos Ө)(hyp)

Adj = (cos 20)(60)

Adj = 56.4 m/s Forward

Q2: What is its initial Y component of velocity (viy)?

Opp = (sin Ө)(hyp)

Opp = (sin20)(60)

Opp = 20.5 m/s Upwards

A cannon ball is shot at 60 m/s at an angle of 20° above the horizontal

Continuing with the givens solved for in Q1 and Q2 we now know the following information we can start populating a separate X and Y givens list as seen here to answer the following questions.

60 at 20 degrees givens list

Examples Where You Can Infer vfy

 

A cannon ball is shot at 60 m/s at an angle of 20° above the horizontal

Q3: What is the highest the cannonball gets?

At the highest point vfy = 0 m/s.  We don't need any X-axis information to answer this question.

Q3

Q4: How far downrange does the cannonball land at the same height?

Here the ball lands at the same height so you can assume vfy

  • Add the given vfy = -viy
  • Next you can solve for the time to land using the Y-axis givens and the best acceleration equation
  • Then solve for x using the X-axis givens and the constant motion equation

Solution 2

  • X = 231.2 m

(Q5-Q9) A soccer ball is kicked at 30 m/s at an angle of 25° above the horizontal.

30 m/s 20 degrees above

Q5: What is its initial X component of velocity (vx)?

Adj = (cos Ө)(hyp)

Adj = (cos 25)(30)

Adj = 27.2 m/s Forward

Q6: What is its initial Y component of velocity (viy)?

Opp = (sin Ө)(hyp)

Opp = (sin25)(30)

Opp = 12.7 m/s Upwards

A soccer ball is kicked at 30 m/s at an angle of 25° above the horizontal.

Continuing with the givens solved for in Q5 and Q6 we now know the following information we can start populating a separate X and Y givens list as seen here to answer the following questions.

Givens

Q7: What is the maximum height the soccer ball reaches?

At the highest point vfy = 0 m/s.  We don't need any X-axis information to answer this question.

Q7

Q8: How far out does the soccer ball land?

solution

Example Where You Can't Infer vfy

Q9: A soccer ball is kicked at 30 m/s at an angle of 25° above the horizontal.  If a soccer goal crossbar is 2.44 meters above the ground.  How much over or under the crossbar is the ball 9 meters downrange?

This is a continuation and we already solved for the starting givens here.  We can't assume 9 meters downrange is at the top of flight or landing spot.  Click see answer when you are ready to see the steps to the solution.

Givens

You know that the question asks about 9 meters downrange which is our X.  You can't assume this is at the highest height or when it lands.

Part 1: Use the new X information to solve for t using the X-axis.

part 1

Next for Part 2 you can populate the Y-axis givens with the t = 0.33 s just solved for.

Now we can choose an acceleration equation and solve for y

part2

Part 3: Now you know how high the soccer ball after 9 meters down range and you can answer the question.  How much higher the y of 3.65 m taller than the crossbar of 2.44 meters.

part3

Links

  • On to Angular Projectile Motion Practice
  • Back to the Main 2D Motion Page
  • Back to the Stickman Physics Home Page
  • Equation Sheet

StickMan Physics Logo  StickMan Physics Home

Stickman Physics Music Page

Unit 1: One Dimensional Motion
Unit 2: 2D Motion
Unit 3: Newton’s Laws and Force
Unit 4: Universal Gravitation and Circular Motion
Unit 5: Work, Power, Mechanical Advantage, and Simple Machines
Unit 6: Momentum, Impulse, and Conservation of Momentum
Unit 7: Electrostatics
Unit 8: Current and Circuits
Unit 9: Magnetism and Electromagnetism
Unit 10: Intro to Waves
Unit 11: Electromagnetic Waves
Unit 12: Nuclear Physics

AP Physics 1 Pages (Deeper Dive into Concepts)

DIY Creations for Fun and Physics

Teachers: Do you want lessons and handouts already put together?  Find resources at TeachersPayTeachers.

©2025 StickMan Physics | Built using WordPress and Responsive Blogily theme by Superb

Terms and Conditions - Privacy Policy